Focus Tree – Focus Timer

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~$25.0K/mo· 100.0K+ Installs· 4.7 ★· 30 Steps· Lifestyle· Productivity

App Showcase: Focus Tree

App info

What it does

Focus Tree is a productivity app designed to help users, primarily students, stay focused and avoid phone distractions. Its core feature is a focus timer that blocks other apps on the device during a session. By successfully completing these sessions, users earn digital rewards called 'tiles', which they can use to build and customize their own isometric digital gardens. The app also has a strong social component, allowing users to share their gardens, follow friends, and see each other's progress.

Where it shines

Focus Tree excels at creating a compelling and rewarding user experience from the very beginning. The onboarding flow is a masterclass in building value, using data-driven reinforcement at 01:05 to show users that their goals are achievable with the app. The core loop is immediately satisfying; completing the first short focus session at 03:20 is celebrated with confetti and a gamified 'scratch-to-reveal' reward (03:32). This transitions smoothly into the creative sandbox of the garden editor (03:46), where users get to place their first earned item, providing an instant sense of accomplishment and ownership.

UX highlights

Monetization & growth

Focus Tree uses a free trial model with a soft paywall presented during onboarding. The paywall appears at 01:33, strategically after the app has gathered user goals and presented strong social proof, increasing the perceived value. The offer is for a 7-day free trial that converts to a yearly or monthly subscription. Notably, the app asks for subscription commitment before account creation, reducing friction at the payment step. The app also features an in-app currency and a marketplace (08:13) where users can purchase additional decorative tiles and other items, creating a secondary revenue stream.

Who it’s for

This app is clearly targeted at high school and university students who struggle with digital distractions. The entire experience, from the 'study with friends' tagline to the gamified reward system, is designed to appeal to a younger demographic that is motivated by achievement, customization, and social connection. It's for anyone who finds traditional timers boring and needs a more engaging system to stay productive.

Notes & opportunities

The onboarding flow is exceptionally long and asks for many permissions (Notifications, Screen Time, Contacts). While each step is well-designed, the sheer length could be a point of friction and cause some users to drop off. The introduction of Web3 and NFTs is innovative but may be confusing for the core audience without more context or education within the app. Simplifying the onboarding or making more steps optional could improve completion rates.

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