Drunkin' - Adult Party Games

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~$20.0K/mo· 15.0K+ Installs· 4.4 ★· 3 Steps· Entertainment· Games

App Showcase: Drinkin - Adult Party Games

App info

What it does

Drinkin' is a mobile party game designed for groups. Users start by inputting the names of the players, then select a game mode or 'vibe' for their gathering. The app then generates a series of personalized questions, dares, and challenges, such as 'Never Have I Ever' or trivia, dynamically inserting player names to make the experience interactive and specific to the group playing.

Where it shines

The app's core strength is its dynamic personalization. At 01:13, a question appears that isn't just generic; it's addressed directly to 'mike'. This simple insertion of a player's name transforms the entire experience from a static set of cards into a moderated game that feels alive. Another highlight is the social polling UI (01:14), where thumbs-up and thumbs-down icons have counters that rapidly increase, giving the impression of a live community vote on each question. This adds an engaging layer of social proof.

UX highlights

Monetization & growth

The app presents its subscription model early. After the initial setup but before gameplay begins, a full-screen paywall appears at 00:43. It offers a 3-day free trial for a weekly subscription, clearly listing the benefits of upgrading. Later in the experience, the app uses a clever growth hack: at 01:56, it presents a dare-based rating prompt that playfully commands the user to rate the app, which is far more memorable than a standard system pop-up. The app also uses a standard in-app prompt to ask for a star rating at 02:09.

Who it’s for

This app is clearly targeted at young adults, particularly college students and people in their 20s and 30s. It serves as an icebreaker or a central activity for social gatherings, house parties, or pre-game events. The content and themes like 'Silly', 'Hardcore', and 'Hot 'n Spicy' suggest it's intended for an adult audience comfortable with potentially risqué or drinking-related challenges.

Notes & opportunities

The vertical screen orientation feels slightly awkward for a group game that might be passed around or placed on a table. A landscape mode could improve visibility for multiple players. While the core loop is strong, the navigation between game modes and the main menu could be clearer. After finishing a round, returning to the selection screen requires a few taps that could be streamlined into a single 'Play a different game' button.

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