What it does
Clever is a mobile app designed to improve cognitive skills through a collection of engaging mini-games. It targets areas like logic, memory, math, and problem-solving, presenting them as daily workouts and challenges. The app personalizes a training plan for the user and tracks their progress across different cognitive domains, framing the experience around the concept of neuroplasticity.
Where it shines
The app's strength lies in its ability to make brain training feel both scientific and fun. The onboarding quiz (00:16) is a great example, turning data collection into an interactive profile-building exercise. The main dashboard (01:14) presents a rich library of games, which immediately communicates the breadth of content available. Finally, the progress screen (08:56) with its 'Brain map' visualization does an excellent job of making abstract cognitive improvements feel tangible and measurable.
UX highlights
- Interactive Onboarding: The quiz at 00:27 isn't just a form. Selections add icons above a personalized avatar, creating a sense of building something unique to the user.
- Clear Game Categorization: The main library at 01:14 is well-organized by cognitive skills like 'Popular', 'Memory', and 'Logic', helping users find games that match their goals.
- Gamified Level Progression: Each game, like 'One Line' at 01:21, features a visual map of levels, creating a clear path for mastery and encouraging continued play.
- Post-Level Discovery: After winning a level (01:59), a modal appears to suggest other games (02:07). This is a smart way to drive exploration when engagement is high.
- Visual Progress Tracking: The 'Brain map' at 09:19 uses a radar chart to give users a quick, visual summary of their performance across different skills, making progress easy to understand.
- Personalization in Settings: The ability to change the app icon (09:40) is a small but welcome touch that gives users a greater sense of control over their experience.
Monetization & growth
The primary monetization strategy is a subscription, introduced via a soft paywall at 00:46 immediately following the personalization quiz. The paywall cleverly offers both a '3 Days Free Trial' that converts to a weekly plan and a 'Lifetime' one-time payment option. This dual approach caters to users who prefer recurring payments and those who dislike subscriptions. The purchase is initiated through the standard App Store flow (00:55), ensuring a familiar and trusted checkout process.
Who it’s for
The app is for individuals interested in self-improvement and keeping their minds sharp. It appeals to a broad audience, from students looking to boost cognitive skills to adults wanting to engage in productive entertainment. The 'bite-sized' nature of the games makes it suitable for users with busy schedules who want a quick mental challenge during breaks. The scientific framing also targets those who are motivated by data and measurable progress.
Notes & opportunities
The app provides a polished and engaging experience. However, the system notification prompt at 01:11 appears without a custom warm-up screen, which could be an opportunity to provide context and increase opt-in rates. Additionally, while the game library is extensive, the home screen could benefit from a more curated 'Daily Workout' section at the top to guide users directly into a recommended session, reducing choice overload for returning users.






