BePresent: Screen Time Control

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~$50.0K/mo· 50.0K+ Installs· 4.7 ★· 15 Steps· Productivity· Health And Fitness

BePresent: Deconstructing the $50K/Month App Turning Screen Time into a Winning Game 📱

Screen Detox Inc. hit the scene in September 2022 with BePresent, and they're not just another app vying for your attention—they're here to help you reclaim it. Pulling in a cool $50,000 every month with 50,000 monthly downloads, BePresent is cleverly gamifying the battle against phone addiction. This isn't just about blocking apps; it's about fundamentally changing user habits. Let's dissect how they've built this digital wellness powerhouse. 🚀

The 15-Step Onboarding: A Masterclass in Priming & Persuasion

BePresent's onboarding isn't just a formality; it's a meticulously crafted 15-step journey designed to convert.

It kicks off with a clear, compelling carousel: "Welcome to BePresent," showcasing its core function—blocking distracting apps like Instagram. The tagline "Turn your screen time into a game" immediately sets a playful, engaging tone. Smart. ✨

Opting for "Continue with Apple" slashes signup friction. A quick tap, and you're in. Then, a simple request for First Name and Email—standard, but essential for personalization and communication.

The real genius starts with the "What's your daily average screen time?" question. This isn't just data collection; it’s a moment of self-reflection for the user. Choosing "5-6 hours" (or any other value) sets a baseline. And then, BAM! 🤯 The app hits you with an exploding head emoji and a stark statistic: "At this rate you're going to spend 20 years of your life on your phone." This isn't just information; it's a calculated emotional jolt, designed to amplify the user's desire for change.

Next, "Connect BePresent to Screen Time." The promise? "Your data is completely private and never leaves your device." Crucial for building trust before requesting system-level permissions. The Face ID prompt for approval makes this step feel secure and seamless. This flow from problem awareness to solution offering is incredibly effective.

The Gentle Nudge: Converting Users with a Trust-First Free Trial

Before you even fully dive in, BePresent introduces its free trial. "You'll get a reminder 2 days before your trial ends"—this transparency is key. It’s not a trap; it's an invitation.

The offer is clear: "7 days for Free," then $4.99/month or $59.99 billed annually. They sweeten the deal with glowing testimonials ("Life Changing," "I LOVE THIS") and a reassuring "Join 5,647 recent happy subscribers." Social proof is powerful. And the kicker? "✔️ No payment now." This soft paywall approach, presented after the initial value and problem have been established, significantly lowers the barrier to entry. Users feel they have nothing to lose.

Gamifying Control: Laying the Groundwork for Habit Change

Post-trial activation, the setup continues. "Choose a username"—another small step towards personalization and identity within the app.

Then, a critical instruction: "Disable 'Share Across Devices'." BePresent is upfront: "We only want to count screen time on this phone." This clarity prevents future frustration and ensures data accuracy for their game. A "TAP HERE TO OPEN SETTINGS" deep link simplifies this. This attention to detail in managing external settings is often overlooked but vital.

Next, users are guided to "Select 'All Apps & Categories'," with the reassurance that they can "exclude certain categories later." This broad initial scope ensures the app has enough data to work with, while also managing user expectations.

The first glimpse of the main dashboard is accompanied by an overlay: "Build your streak 🔥 by hitting your screen time goal every day." Gamification is front and center from the get-go.

The "Choose Activities" screen allows users to pinpoint their digital kryptonite. Initially, the prompt is "CHOOSE 1 DISTRACTING APP." An interesting UX moment occurs if a user tries to select a whole category: a pop-up clarifies, "Choose an app, not a category." This immediate feedback loop prevents user error and educates them on how to use the feature correctly. Users then select specific apps under categories like Games (Minecraft), Creativity (Camera, CapCut), or Entertainment (SongMaker.AI).

"App Intentions" take this a step further. Users can define how many times they want to open an app or for how long. For example, setting a limit of "5 min" for an app "each time" it's opened. This granular control empowers users.

Finally, "Scheduled Sessions" are introduced with pre-set ideas like "Morning Ninja" (6:00 AM - 8:30 AM) or "Night Mode." This proactive approach to blocking is a powerful tool. The app even informs users, "You'll earn ⚡️ 25 XP for each session," reinforcing the gamified rewards. There's a practical constraint too: a warning like "⚠️ Session can be at most 12 hours long" if a user sets an overly ambitious schedule.

Beyond Blocking: Streaks, XP, and Real-World Rewards 🏆

BePresent's core loop isn't just about setting limits; it's about rewarding adherence. The dashboard prominently displays "Today's Screen Time" with a visual circular progress bar. If data seems off, the "⚠️ Screen Time Wrong? FIX NOW" button offers a quick path to troubleshooting, showing a proactive approach to potential user frustration.

The "▶️ START BLOCKING SESSION" button is the gateway to focused time. These "Present Sessions" can be customized by "Title," "Duration" (e.g., 30m), and "Apps Allowed." The "Beast Mode 💪 PRO" toggle hints at premium features that offer even stricter controls ("NO GIVING UP"). Each completed session visibly earns "⚡️ 5 XP," constantly reinforcing positive behavior.

The "Daily Quest" section offers a checklist of tasks (e.g., Yesterday's Review, Tip of the Day, Present Session), further encouraging daily engagement. Progress bars show completion, motivating users to hit their targets.

Streaks are visually represented (e.g., "🔥 7" on the main screen, "0 Day Streak!" in the goal view), tapping into the psychological desire to maintain a chain. The app even provides "3 lives left," suggesting a forgiving system that doesn't overly penalize occasional slip-ups but still encourages consistency towards a "Goal: 2h" (or user-defined).

The "Rewards" tab is where the gamification truly shines with tangible benefits. Users can redeem points for "Free Whoop band plus 1 month free," "3 months free of SiriusXM," or "Discounted men and women's health products." These partnerships add significant perceived value beyond the app's core functionality. 🎁

AI, Accountability & Community: The Support Ecosystem 🤝

BePresent doesn't leave users to fend for themselves. The "BePresent AI Coach 💬 (BETA)" offers a conversational interface for personalized advice. "Hey 👋 I'm your AI Screen Time Coach... How can I help you today?" Users can ask questions like "How do I reduce screen time?" and receive actionable steps: "1. Identify Triggers. 2. Set App Intentions. 3. Create Phone-Free Times. 4. Engage in Other Activities." This AI layer adds a modern, supportive touch.

For more direct troubleshooting, the "Screen Time Doctor" asks, "Do you have more than one Apple device?" guiding users to relevant help articles like "How to Stop Other Devices From Counting Toward Your Screen Time" in the "BePresent Help Center." Easy access to support is crucial for retention.

A powerful psychological tool is "Accountability Partners." The app explains, "We'll text your accountability partners whenever you go over your screen time goal." Users can add contacts, leveraging social pressure for positive change. 🧑‍🤝‍🧑

And for those who thrive on competition, "Group Leaderboards" allow users to "Compete for lower screen time." Creating a group with a "GROUP NAME" and inviting friends turns a personal goal into a shared challenge. Sharing is done via a bepresent.app.link.

Fine-Tuning Your Focus: Making BePresent Yours

The app offers robust customization through "Profile Settings." Users can toggle "Screen Time Notifications," access "Screen Time Settings," and adjust "Notification Frequency."

Under "Screen Time Settings," the "Daily Goal 🔥" can be edited (e.g., from 2h to 5h). A crucial feature is "Apps Excluded from Screen Time 📵," allowing users to "Select up to 2 categories to exclude." This flexibility ensures that essential or productive apps don't negatively impact their goals.

General settings include a "BePresent FAQ" for quick answers and a "Give Feedback" option, showing the developers are keen on user input. Account management options like "Log Out" and "Delete Account" are also readily available, along with "Terms of Use" and "Privacy Policy."

The $50K/Month Engine: Decoding BePresent's Financial Success

BePresent's $50,000 monthly revenue, from a user base growing by 50,000 downloads each month, isn't accidental. Their strategy hinges on a well-timed soft paywall offering a 7-day free trial. By demonstrating value before asking for commitment, they maximize trial conversions.

The premium subscription unlocks key features, most notably "Beast Mode" for Present Sessions, which is clearly marked "PRO." This "fear of missing out" on stricter control likely drives upgrades. The active development (indicated by a recent "Last Update") and running ads to acquire users demonstrate a commitment to growth and feature enhancement.

The gamification elements—XP, streaks, rewards—are not just for fun; they are powerful retention mechanics. Higher retention directly translates to a longer customer lifetime value (LTV), making the subscription model highly profitable. They've effectively turned the desire for digital wellbeing into a recurring revenue stream.

Key Takeaways: The Blueprint for Digital Wellness Success 💡

BePresent isn't just an app; it's a finely tuned system for behavior change, masterfully disguised as a game. Its success offers several key lessons:

  1. Onboard with Impact: Create an emotional connection and highlight the problem vividly before presenting the solution.
  2. Trust is Currency: A transparent, soft paywall with clear trial terms converts better than aggressive tactics.
  3. Gamify Everything: Streaks, points, levels, and tangible rewards keep users engaged and motivated.
  4. Personalization Matters: Allowing users to define their own goals, distracting apps, and intentions makes the experience relevant.
  5. Build a Support System: AI coaching, accountability partners, and community features enhance long-term adherence.

By meticulously layering these elements, BePresent has carved out a lucrative niche in the crowded app market. They prove that with smart design and a deep understanding of user psychology, even the challenge of reducing screen time can be transformed into an engaging—and profitable—experience. Understanding these intricate flows and conversion points is paramount for any app developer aiming for similar heights.

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